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Modeling and Rendering a Vespa in Blender

By Filippo Veniero
Web: Open Site
| Your Rating:
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(15 Votes)
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| 4 Comments
| Comments 4
Date Added: 2nd July 2013
Software used:

Step 3: Add Details

Model the wheels (add a circle and extrude), tires, suspension and engine.

There are a lot of nuts and bolts in this model, which can be added using the Bolt Factory addon (File > User Preferences > Addons > Addmesh Bolt Factory).

Model the seat, front and rear headlight (start from a plane mesh with Mirror and Subsurf enabled).

Add the cables and a border of aluminum using bezier curves and enable Bevel (set Fill to full). The more details we are able to add, the more realistic the result will be.

1744_tid_3.jpg
Add details

1744_tid_3_1.jpg
Wireframe render test


Step 4: Material Setup

We will use the Cycles render engine for this project.

The scooter paint is a mix of a diffuse and glossy shader, both mixed with a glossy. The wheels and metal details are glossy materials with different level of roughness. The skin of the seat is a mix of diffuse and glossy shaders, with a voronoi texture as a bump map.

In Edit mode, unwrap the tires and use a footprint texture as a bump map. The headlight is a glass shader with IOR set at 1,45 and a texture as a bump map (see this Blender file for more details).

1744_tid_4a.jpg
1744_tid_4b.jpg
1744_tid_4c.jpg
1744_tid_4d.jpg
Material settings





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Readers Comments (Newest on Top)
avatar
Annascott on Thu, 24 July 2014 1:10pm
Nicely explained. I love 3d automotive designs. Recently I have seen some vespa models in the website http://jaked3d.com/ they are really nice.
avatar
Thomas Wilcox on Thu, 04 July 2013 1:28pm
This isnt really a tutorial, its just a collection of project screenshots and the most basic half arsed description of how it was acheived.
avatar
Mike "outkkast" Louis on Wed, 03 July 2013 12:30pm
Thank you very much for the tutorial. I have just started using Blender a few months back and really enjoy its advantages. Thank you for the general overview of the process. Keep these coming. @Andrea, there are plenty of free material downloads and even an add-on I believe that includes some pretty useful materials online. Also not to start any kind of argument, but please keep in mind that he didn't have to even make a tutorial so when leaving a comment you should express an issue if you have found one and add a fix, work around ( for instance: what about the materials you find to be poor and how you believe he could go about fixing them) or even what is positive about the tutorial. Just be a little more descriptive that's all. Thanks
avatar
Andrea on Tue, 02 July 2013 4:41pm
the material are a bit poor
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