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Modeling and Rendering a Vespa in Blender

| Your Rating:
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(16 Votes)
| Comments 4
Date Added: 2nd July 2013
Software used:

Step 5: Render Setup

We'll use the classic studio setup with a rear plane and 3-point lighting. The floor plane will be slightly reflective to give reflections on the floor.

We'll use extra channels for the post-production, so go to the Render layer menu and enable AO and Glossy Direct channel. Set the Render Samples at 1000 and hit F12 to start the render.

At the end of the render process, save the images (AO, Glossy Dir and Combined channel), open them in Gimp and use the AO and Glossy channel to improve the reflections (set the Blend mode to Add or Overlay).

Scene setup, AO and Glossy layer

Top Tip 1: Paint Material

To make more realistic paint material, I usually mix two or more colors using a Layer Weight node. Sometimes it is difficult to choose the right value in the node, so I start by using two high contrast colors (white and red) and once I find the right setting I replace them with the final colors.

Layer weight node setting


Click HERE to see the previous tutorial in this series.

Want to start from the beginning? Click HERE to see the first tutorial in this series.

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Readers Comments (Newest on Top)
Annascott on Thu, 24 July 2014 1:10pm
Nicely explained. I love 3d automotive designs. Recently I have seen some vespa models in the website they are really nice.
Thomas Wilcox on Thu, 04 July 2013 1:28pm
This isnt really a tutorial, its just a collection of project screenshots and the most basic half arsed description of how it was acheived.
Mike "outkkast" Louis on Wed, 03 July 2013 12:30pm
Thank you very much for the tutorial. I have just started using Blender a few months back and really enjoy its advantages. Thank you for the general overview of the process. Keep these coming. @Andrea, there are plenty of free material downloads and even an add-on I believe that includes some pretty useful materials online. Also not to start any kind of argument, but please keep in mind that he didn't have to even make a tutorial so when leaving a comment you should express an issue if you have found one and add a fix, work around ( for instance: what about the materials you find to be poor and how you believe he could go about fixing them) or even what is positive about the tutorial. Just be a little more descriptive that's all. Thanks
Andrea on Tue, 02 July 2013 4:41pm
the material are a bit poor
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