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Modeling and Rendering a Vespa in Blender

| Your Rating:
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(16 Votes)
| Comments 4
Date Added: 2nd July 2013
Software used:

Step 3: Add Details

Model the wheels (add a circle and extrude), tires, suspension and engine.

There are a lot of nuts and bolts in this model, which can be added using the Bolt Factory addon (File > User Preferences > Addons > Addmesh Bolt Factory).

Model the seat, front and rear headlight (start from a plane mesh with Mirror and Subsurf enabled).

Add the cables and a border of aluminum using bezier curves and enable Bevel (set Fill to full). The more details we are able to add, the more realistic the result will be.

Add details

Wireframe render test

Step 4: Material Setup

We will use the Cycles render engine for this project.

The scooter paint is a mix of a diffuse and glossy shader, both mixed with a glossy. The wheels and metal details are glossy materials with different level of roughness. The skin of the seat is a mix of diffuse and glossy shaders, with a voronoi texture as a bump map.

In Edit mode, unwrap the tires and use a footprint texture as a bump map. The headlight is a glass shader with IOR set at 1,45 and a texture as a bump map (see this Blender file for more details).

Material settings

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Readers Comments (Newest on Top)
Annascott on Thu, 24 July 2014 1:10pm
Nicely explained. I love 3d automotive designs. Recently I have seen some vespa models in the website they are really nice.
Thomas Wilcox on Thu, 04 July 2013 1:28pm
This isnt really a tutorial, its just a collection of project screenshots and the most basic half arsed description of how it was acheived.
Mike "outkkast" Louis on Wed, 03 July 2013 12:30pm
Thank you very much for the tutorial. I have just started using Blender a few months back and really enjoy its advantages. Thank you for the general overview of the process. Keep these coming. @Andrea, there are plenty of free material downloads and even an add-on I believe that includes some pretty useful materials online. Also not to start any kind of argument, but please keep in mind that he didn't have to even make a tutorial so when leaving a comment you should express an issue if you have found one and add a fix, work around ( for instance: what about the materials you find to be poor and how you believe he could go about fixing them) or even what is positive about the tutorial. Just be a little more descriptive that's all. Thanks
Andrea on Tue, 02 July 2013 4:41pm
the material are a bit poor
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