Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Beginner's Guide to 3ds Max - 08: Materials, Procedural Textures and Texture Maps

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(13 Votes)
| 36377 Views
| 2 Comments
| Comments 2
Date Added: 10th June 2013
Software used:
1732_tid_beginnerstitle8.jpg

Introduction

In this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 08

This week, we cover using the Material Editor, working with procedural textures and a few utilities available in 3ds Max.

Contents

A full chapter breakdown for this series can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

1732_tid_1.jpg 1732_tid_2.jpg
1732_tid_3.jpg 1732_tid_4.jpg

Video


Click HERE to see the previous chapter

Want to start from the beginning? Click HERE to see Chapter 1 of this exciting series.


 
1
Related Tutorials

Post-apocalyptic car design

by Tamás Gyermán
published on 2016-07-05

Keywords: Tamás Gyermán, 3ds Max, tutorial, car design

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 2920

Know the Basics: 3ds Max Part 4: Animation

by Paul Hatton
published on 2016-05-09

Keywords: 3ds Max, Tutorial, Basics, Animation

Go to tutorial
rating star fullrating star fullrating star halfrating star nonerating star none (3)
Comments 0 Views 6794

Unreal Engine Part 9: Destruction

by Rob Redman
published on 2016-03-01

Keywords: Unreal, Engine, Game, first person, level, map, environment, materials, destruction

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 6959

Introduction to Unreal Engine Part 8

by Rob Redman
published on 2016-02-16

Keywords: Unreal, Engine, Game, first person, level, map, environment, materials

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 3346
Readers Comments (Newest on Top)
avatar
Sharon-Shay Walsh on Sat, 03 January 2015 9:04pm
Hi, thank you for this tutorial. I found out much more then I did before, and this really helps me in my class. Looking forward to more of your tutorials. Do you have any tutorials on applying channel ID's?
avatar
Pat444 on Fri, 26 July 2013 2:26pm
Very helpful...Thanks.
Add Your Comment