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Introduction

In this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 08

This week, we cover using the Material Editor, working with procedural textures and a few utilities available in 3ds Max.

Contents

A full chapter breakdown for this series can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

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Video


Click HERE to see the previous chapter

Want to start from the beginning? Click HERE to see Chapter 1 of this exciting series.


 
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Readers Comments (Newest on Top)
avatar
Sharon-Shay Walsh on Sat, 03 January 2015 9:04pm
Hi, thank you for this tutorial. I found out much more then I did before, and this really helps me in my class. Looking forward to more of your tutorials. Do you have any tutorials on applying channel ID's?
avatar
Pat444 on Fri, 26 July 2013 2:26pm
Very helpful...Thanks.
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