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Making Of 'Hummer H1'

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(13 Votes)
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| 8 Comments
| Comments 8
Date Added: 13th September 2010
Software used:
Keywords:
173_tid_image_16_final_render.jpg

Introduction

For a very long time I have wanted to try my hand at automobile modeling. I'm particularly interested in the Hummer H1 design because it is much more sturdy and heavy in comparison to typical sports cars and sedans, which have more of a progressive and modern design. These factors fascinate me.

Originally I was LightWave user, but I also like to use 3ds Max and so I began modeling this Hummer for the purpose of studying Max. For me, the production period lasted around six weeks, but a more skilled Max user could probably have completed the process in a faster time. I'm still in the process of becoming proficient in 3ds Max so please make your evaluation of this Making Of based upon knowing that I am not expert in using this program.

Modeling

First, I started by searching for all possible references (around 100 images) of this model due to the fact that I was unable to find an accurate blueprint for the Hummer vehicle (Fig.01).

173_tid_image_01_refrence.jpg
Fig. 01

I will explain the basic subdivisions that I did the modeling for. I think that this part of the modeling was done pretty well and so I'm not going to go into much detail. I created the overall framework of the vehicle, cut or extruded the polygons and then moved on to the more intricate modeling details (Fig.02).

173_tid_image_02_modeling_parts.jpg
Fig. 02



With the luggage, I made each of the panels separately and then assembled them (Fig.03).

173_tid_image_03_car_parts.jpg
Fig. 03

I made the overall shape of the body, set the position of the lights and then created the frame of the car's windows (Fig.04).

173_tid_image_04_high_poly_model.jpg
Fig. 04

After the creation of the headlights, rearlights, bolts, and the interior, I completed the model by designing the detailed parts of the car (Fig.05).

173_tid_image_05_parts.jpg
Fig. 05

The wrinkles and leather texture of the seats and frame were expressed through sculpting in ZBrush. After sculpting, I applied a normal map to the surface (Fig.06).

173_tid_image_06_seat_sculpting.jpg
Fig. 06



continued on next page >

 
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Readers Comments (Newest on Top)
avatar
Jeremiah Mnyeshi on Wed, 02 April 2014 1:35am
you are amazing good work you really impress me
avatar
Mansour on Fri, 12 July 2013 9:15am
Excellent work Are you willing to sell the design Waiting for the your reply
avatar
Christiaan on Tue, 24 January 2012 5:14am
This is absolutely amazing. And I actually own the exact Hummer H1 you modeled ;-) (Except for the front winch.) http://www.hummernetworkforums.com/viewtopic.php?t=231739 I would love to see more renderings. I
avatar
Mike Lathrop on Fri, 14 January 2011 1:28am
Just revisited your work and still impressed. Please explain to me what do you want to do with this. There must be a future or goal for you. I to have a visual love for the the H1 and am searching for a future manufacturing of a product like this in Asia. I am getting closer, but not there yet.
avatar
Jermy-S on Wed, 10 November 2010 12:43am
Maybe if you had called it "rendering a Hummer H1" as opposed to "making..." it would have had a bit more truth to the title. Using the word "making" is pretty deceptive, as you don't show how you made it, at all.
avatar
Mike Lathrop on Tue, 02 November 2010 7:37pm
Wow! very impresive What happens next? Mike
avatar
Master on Wed, 15 September 2010 7:03am
good very awesome i like ur master creativety,
avatar
Niko on Mon, 13 September 2010 1:08pm
Great work!, i love your workflow and the lightning is awesome.
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