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Making Of 'Hummer H1'

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Date Added: 13th September 2010
Software used:
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For the tire I started by designing one segment of the tire's pattern, then I repeatedly duplicated and bent the original pattern 360 degrees (Fig.07). The tire's brand was first created in Photoshop, and then a bump map texture was applied (Fig.08).

173_tid_image_07_tyres.jpg
Fig. 07

173_tid_image_08_tyres_texture.jpg
Fig. 08

For the headlights, the most important point was the complex look of the glass refraction. I made the glass design in a duplex surface. As you can see in Fig.09, I applied a general glass surface for the first layer and a bump map texture for the second glass.

173_tid_image_09_lights_fixing.jpg
Fig. 09

The bump map texture was made using the Gradient tool in Photoshop (Fig.10).

173_tid_image_10_bulb_texture.jpg
Fig. 10

Lighting

I used real studio light settings and created a scene that I could refer to (Fig.11).

173_tid_image_11_lighting.jpg
Fig. 11

Here are the lights that I used (Fig.12 - 14):

  1. V-Ray light - helps to create the ambience and reflections within the scene
  2. V-Ray light - bounces off a spherical object and creates soft lights
  3. V-Ray light - bounces off a spherical object and creates soft lights
  4. V-Ray light - bounces off a spherical object and creates soft lights
  5. V-Ray light - I searched for the areas where it looked too dark or had little reflection and decided whether or not I needed to add or take out more light.
  6. Spot light - I made the background brighter to help separate the car from the background.  I also added color to the light to create an overall atmosphere.

Because I wanted to make a soft reflection, I made sure that the V-Ray light's Diffuse was on and that the Specular and Reflection were both off.

173_tid_image_12_lighting_camera.jpg
Fig. 12



173_tid_image_13_camera_angles.jpg
Fig. 13

173_tid_image_14_lighting_shadows.jpg
Fig. 14

The shape of the Hummer is not round, but rather it has a flat shape. So, I used the method mentioned above to try and create a softer reflection, and in turn create an image that has more volume (Fig.15).

173_tid_image_15_composition.jpg
Fig. 15

Even if there was a studio filled with people on set who were able to catch every angle of the scene, it would still be hard work. I had to constantly remember to set the light according to where I was going to set the camera.
 
And here's the final image (Fig.16).

This outlines the progress of my work, and I hope that it is a helpful resource for you.  Thank you very much!

173_tid_image_16_final_render.jpg
Fig. 16




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Readers Comments (Newest on Top)
avatar
Jeremiah Mnyeshi on Wed, 02 April 2014 1:35am
you are amazing good work you really impress me
avatar
Mansour on Fri, 12 July 2013 9:15am
Excellent work Are you willing to sell the design Waiting for the your reply
avatar
Christiaan on Tue, 24 January 2012 5:14am
This is absolutely amazing. And I actually own the exact Hummer H1 you modeled ;-) (Except for the front winch.) http://www.hummernetworkforums.com/viewtopic.php?t=231739 I would love to see more renderings. I
avatar
Mike Lathrop on Fri, 14 January 2011 1:28am
Just revisited your work and still impressed. Please explain to me what do you want to do with this. There must be a future or goal for you. I to have a visual love for the the H1 and am searching for a future manufacturing of a product like this in Asia. I am getting closer, but not there yet.
avatar
Jermy-S on Wed, 10 November 2010 12:43am
Maybe if you had called it "rendering a Hummer H1" as opposed to "making..." it would have had a bit more truth to the title. Using the word "making" is pretty deceptive, as you don't show how you made it, at all.
avatar
Mike Lathrop on Tue, 02 November 2010 7:37pm
Wow! very impresive What happens next? Mike
avatar
Master on Wed, 15 September 2010 7:03am
good very awesome i like ur master creativety,
avatar
Niko on Mon, 13 September 2010 1:08pm
Great work!, i love your workflow and the lightning is awesome.
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