Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Project Overview: Oravores

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(42 Votes)
| 123970 Views
| 5 Comments
| Comments 5
Date Added: 3rd June 2013
Software used:

After I was done with the low poly modeling, I used Turbosmooth as a subdivision modifier. I applied a double Turbosmooth to every single part of the armor, but here's the trick: the first one was used with smoothing groups, and the second as usual, just for smoothing the edges (Fig.11).

1728_tid_Fig11.jpg
Fig.11

One of the things that everybody asks me is how I did the hand holes. It may seem difficult, but it's really easy. I wanted to thank Vitaly Bulgarov because I learned a lot from his hard surface DVD, and it was really helpful for creating the hands (Fig.12).

1728_tid_Fig12.jpg
Fig.12


UVs in Max

I used two tools for the UVs: UV Layout and Unwrap for the organic parts (Fig.13 - 14).

1728_tid_Fig13.jpg
Fig.13

1728_tid_Fig14.jpg
Fig.14

Textures in Photoshop and ZBrush

Apart from the head, not many pieces had a specific texture. The only exceptions were some alphas used for blending. Fig.15 shows some of the textures I used and Fig.16 shows them applied.

1728_tid_Fig15.jpg
Fig.15

1728_tid_Fig16.jpg
Fig.16





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making 'Sleepy'

by Serguei Krikalev
published on 2016-06-07

Keywords: Serguei Krikalev, Maya, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 7306

Painting creatures from Folklore

by Andrei Pervukhin
published on 2016-06-02

Keywords: Andrei Pervukhin, folklore, goblin, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 5492

Time lapse: Getting Ahead in Goblin Town

by Brett Bean
published on 2016-06-01

Keywords: Sketchbook Pro, Photoshop, Brett bean, character, cartoon

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 7116

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

by M. D. McCallum
published on 2016-04-07

Keywords: iClone 6, 3DXchange 6, Character Creator 1.4, ZBrush, iClone

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (14)
Comments 0 Views 6977
Readers Comments (Newest on Top)
avatar
Leonardo Galhardo on Thu, 21 November 2013 2:16pm
incredible *_*
avatar
Danitchu on Sat, 29 June 2013 12:03pm
Thanks for the comments guys, i really appreciate it!
avatar
Aaron on Mon, 24 June 2013 9:50am
Excellent tutorial! Lots of very good tips! Thanks for sharing! :)
avatar
Rlloret on Mon, 03 June 2013 11:59pm
Five stars for you man. Great tutorial and fantastic final image.
avatar
Rlloret on Mon, 03 June 2013 11:58pm
Five stars for you man. Great tutorial and fantastic final image
Add Your Comment