Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5

The first sketch was what I was expecting from an Oravores - a wild, extraterrestrial fighter - but it was far away from the Mass Effect style. I kept trying out some more ideas, reaching a balance between what I wanted and what a possible Mass Effect creature would look like (Fig.06).

1728_tid_Fig06.jpg
Fig.06

I knew from the begging that I wanted a CG model, so I only sketched the armor parts as a guide for a later modeling in 3dMax.

Finally I did a decimation of every single piece.

Creating the Armor in 3ds Max

Before I started modeling the parts of the armor, I did a little trick on it, a quick re-mesh in ZBrush so I could get decent topology without doing a retopologization. I tried to make a smart loop job, to get a clean mesh, especially in some areas. At the end, I did retopologize some important parts like the hands, head and pelvis (Fig.07).

1728_tid_Fig07.jpg
Fig.07


For the armor modeling I used two different methods: creating parts using retopologizing directly from the base mesh, and some other parts from the duplicated mesh that turned into the armor sketch.

Directly from the base mesh: I just used the Cut tool, extracting whatever I needed from the quick re-meshed one. I did that for the neck, drawing some master lines for extrusions that finally became part of the armor (Fig.08).

1728_tid_Fig08.jpg
Fig.08

From the armor sketch: I used Graphite modeling tools from Max, just using retopologizing, as we all know (Fig.09).

1728_tid_Fig09.jpg
Fig.09

Some process pictures can be seen in Fig.10.

1728_tid_Fig10.jpg
Fig.10





< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

A 3D workflow



Keywords: Lars Ivar Stranden, ZBrush, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 2 Views 6144

Tutorial

Creating a digital illustration



Keywords: gaboleps, Photoshop, character, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 4599

Tutorial

Making Of 'The Final Frontier'



Keywords: Making of, Snow, Roman, Army, ZBrush, Photoshop, Sculpting, Lighting, Alien

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 74361

Tutorial

Making Of 'Sad Alien'



Keywords: character, alien, creature, scene, desk,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 178467
Readers Comments (Newest on Top)
avatar
Leonardo Galhardo on Thu, 21 November 2013 2:16pm
incredible *_*
avatar
Danitchu on Sat, 29 June 2013 12:03pm
Thanks for the comments guys, i really appreciate it!
avatar
Aaron on Mon, 24 June 2013 9:50am
Excellent tutorial! Lots of very good tips! Thanks for sharing! :)
avatar
Rlloret on Mon, 03 June 2013 11:59pm
Five stars for you man. Great tutorial and fantastic final image.
avatar
Rlloret on Mon, 03 June 2013 11:58pm
Five stars for you man. Great tutorial and fantastic final image
Add Your Comment