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Project Overview: Tough Guy

| Your Rating:
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| 5 Comments
| Comments 5
Date Added: 31st May 2013
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For now we need to concentrate on proportions and volumes. Once this is established we can take it a step further and sculpt in more details. To keep the work file organized and easy the handle, use polygroups and sculpt layers to keep control over sculpture while building up the "clay" (Fig.03).

1727_tid_03 body polygroups_body.jpg
Fig. 03

Before posing the character, store its current shape in a layer (Fig.04).

1727_tid_04 anatomy blocking.jpg
Fig. 04


When looking at the face for example, we all have eyes, nose, mouth and ears, so these areas can be defined in loops. Make sure the mesh is closed so whenever you have to change something in the mesh, projecting the details back will be much easier. It's important to concentrate on the overall shape.

Once everything is in the right place and you have defined the size and shape of the eyes and nose, slowly but patiently build up the face and add the next level of detail. This process takes time; don't rush it, but enjoy it (Fig.05).

1727_tid_05 face construction.jpg
Fig. 05

Skin Detail

When sculpting skin, you should use layers to balance the different alphas and details. Here's how I do it:

1. I start by creating a layer for the first overall skin structure pass.
2. I use the Standard brush, Spray Stroke type and an inverted Alpha56. I set my intensity really low and change the brush from ZAdd to ZSub. I hardly put any pressure on my pen while painting the surface.
3. Next I add a layer with skin direction using the same brush settings, but with an inverted Alpha58. Now I'm making strokes following the facial features.
4. These two layers can already be balanced.
5. In a new layer, I draw some strokes with the Dam Standard brush to emphasize some skin creases where skin stretches and compresses.
6. When the first layers are balanced, I use the Merge Down button. I will make an extra layer to emphasize the creases and make wrinkles from them. With the Inflate brush I lift up the skin between the creases.
7. Next I turn off the skin structure layer and smoothe the inflated areas from the outside in.
8. With the skin structure and wrinkles on top, I create a final layer for the bumps, pimples and other irregularities of the skin (Fig.06).

1727_tid_06 skin_wrinkles.jpg
Fig. 06





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Readers Comments (Newest on Top)
avatar
Rudy Massar on Sat, 22 June 2013 1:07am
Thank you all for dropping a line. I'm glad you like the techniques I described and hopefully they help you with your project too. Happy sculpting ^^
avatar
Barnacles on Tue, 18 June 2013 8:47pm
A big effort for all of us. Helpful, inspiring, clear, easily understood. Thank you
avatar
Andrea Lazzarotti on Thu, 06 June 2013 9:25am
Absolut great, nice tutorial
avatar
Vlad on Mon, 03 June 2013 4:12pm
Very impressive! and extremely helpful, thanks a lot for sharing!
avatar
Sasha on Sun, 02 June 2013 12:02pm
Wow I just want to say thank you for this, I am especially grateful for your wrinkle work flow and highly appreciate what you have done.
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