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Lighting La Ruelle - Chapter 1: Fog/Mist (Damp) at Nighttime

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Date Added: 30th May 2013
Software used:

Bouncer 5

Most of them are working in a more subtle way...but they work (Fig.30).

1726_tid_fig30_bouncer5.jpg
Fig.30

Bouncer 6

I used an area shadow here. This allowed me to get a little more definition on the surfaces of the right building (Fig.31).

1726_tid_fig31_bouncer6.jpg
Fig.31


Bouncing Lights at the Right Window

To add an extra level of realism, I positioned three square spots pointing to the side, top and the bottom of the window on the right side. This creates the illusion of a more convincing light coming from inside the building. Cinema 4D allows the possibility to scale the form of the light object along the axis. So I created a kind of rectangle. Because of the fact that I wanted to add this extra illumination to a very limited area only, I used the include option in the attribute menu.

While creating this setup I added the same bouncing lights to the other windows but due to the cameras point of view you'll see no difference. I therefore decided to drop them out of this set again. (Fig.32 - 34).

1726_tid_fig32_windowbouncedown.jpg
Fig.32

1726_tid_fig33_windowbounceside.jpg
Fig.33

1726_tid_fig34_windowbounceup.jpg
Fig.34





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