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Door And Windows

Door

I wanted to create the impression of an open door in the left building; the parameters of which are hopefully obvious in the following screenshots.

The visible light is copy/paste again (Fig.18 - 19).

1726_tid_fig18_doorparameters.jpg
Fig.18
1726_tid_fig19_doorvolumetricsettings.jpg
Fig.19


Right Window

The last render showed up some windows with a background luminance. As you take a look in the scene files, you will discover that I used planes with a luminatic material for this. In this case we get the illusion of a room behind the windows and we do not have to create a visible light like the light bulb. I`ve chosen a square spot again which is a good combination of render performance and control over the direction the light is cast. The volumetric light is produced like the others again (Fig.20 - 21).

1726_tid_fig20_windowrightsettings.jpg
Fig.20

1726_tid_fig21_windowrightvolum.jpg
Fig.21

Middle Window

In the case of this light source I used an invisible light only. Additional volumetrics would result in too strong a glow in the area in front of the middle building (Fig.22).

1726_tid_fig22_windowmidparameters.jpg
Fig.22





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