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Lighting La Ruelle - Chapter 1: Fog/Mist (Damp) at Nighttime

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Date Added: 30th May 2013
Software used:

Lamp 3

Lamp 3 is very simple. Just an Omni light placed in front of the left building. I used a very low custom setting for the shadows here to get a more diffuse illumination. We do not use any volumetric light here, because this area should stay darker. The blue color gives a nice contrast (Fig.14).

1726_tid_fig14_lamp3parameters.jpg
Fig.14


Lamp 4

To create a shadowing effect like lamp 1 I simply made a copy of the lamp model in our scene and made it a child object. Again we do not use any volumetric here (Fig.15 - 16).

1726_tid_fig15_editorlamp4.jpg
Fig.15

1726_tid_fig16_lamp4settings.jpg
Fig.16

To summarise what we have so far - we have the moonlight and the lamps combined here in this render with the area of the windows leading us to the next step directly (Fig.17).

1726_tid_fig17_lightscombination.jpg
Fig.17





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