Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Project Overview: The Emperor

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(22 Votes)
| 109203 Views
| 0 Comments
| Comments 0
Date Added: 20th May 2013
Software used:
Keywords:

Sculpting

After posing the characters I sculpted some folds for the clothes, boots and gloves. Also I refined the Emperor's head and added some scales. I use Pixar's sub-d and sculpted with multi-resolution. To do this you must convert your model to Pixar sub-d by pressing Shift + Tab. You can enable multi-resolution in the sculpt tools (Fig.15).

1720_tid_Fig15.jpg
Fig. 15

When I finished sculpting an item I set the current level on multi-resolution to 1 to have better performance. This meant I could sculpt many items without slowing down (Fig.16).

1720_tid_Fig16.jpg
Fig. 16


Lights > Rendering

To light the scene I used five area lights and an environment material with four color gradients at low intensity (Fig.17).

1720_tid_Fig17.jpg
Fig. 17

For reflections I made some big planes from right, left and above (Fig.18).

1720_tid_Fig18.jpg
Fig. 18

I rendered three passes (Final Color, AO, SurfaceID) at 5025 x 6000 pixels (Fig.19).

1720_tid_Fig19.jpg
Fig. 19





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Create stylized character scenes

by Germán Zamorano Córdoba
published on 2015-05-22

Keywords: Motorbike, gas station, cartoon, 3ds Max, ZBrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (17)
Comments 1 Views 28819

Making Of 'Scarecrow'

by Gabriel Pereira
published on 2014-03-19

Keywords: cartoon, creature, scarecrow, hat, eyes,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (4)
Comments 0 Views 46548

Leonard & Edgar – Making of

by Julien Kaspar
published on 2016-03-23

Keywords: Julien Kaspar, Blender, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 3935

A step-by-step guide to modeling the base mesh of a low-poly game character Part 1

by Gavin Goulden
published on 2016-03-15

Keywords: swordmaster, zbrush, 3ds max, game, character, mesh, model

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 5200
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment