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Project Overview: The Emperor

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Date Added: 20th May 2013
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Building the Scene

Now having the Emperor model ready, it was time to build some elements for the scene. The final resolution of the render was going to be 5025 x 6000 pixels, but for preview tests I went with a lower resolution. To change the resolution, go to the Shader tree, then Render Properties, and in the Frame tab type the number of pixels that you want.

I also enabled Indirect Illumination. I created one cube for the floor, three for the gate and started modeling (Fig.07).

1720_tid_Fig07.jpg
Fig. 07

At the same time I was searching where to place camera. I thought that to get a majestic feeling, the camera should be low to the floor, with the Emperor at the center of the picture (Fig.08).

1720_tid_Fig08.jpg
Fig. 08


The next step was to break the flat surfaces of the gate (Fig.09).

1720_tid_Fig09.jpg
Fig. 09

The corridor behind the gate was empty. I built four columns and one higher gate to fill the empty area (Fig.10).

1720_tid_Fig10.jpg
Fig. 10





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