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Cartoon Critters: How to Stylize and Create Animals - Armadillo

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Date Added: 17th May 2013
Software used:


In order to export the model to 3ds Max, we will first optimize its polygon count with the Decimation Master (Fig.52). Before proceeding, save your tool or you'll lose it later. Select the Shell subtool and in the Decimation Master menu (under Plugin menu) enable Keep UVs. Press Pre-process Current and wait for the process to finish. Slide the % slide bar to about 6% and choose Decimate Current. The shell subtool has been converted to triangles with a much lower polycount. Select the body subtool and repeat the process.


Everything is set for exporting, so press the All button near the GoZ button. This will export all the subtools to 3ds Max (Fig.53).


3ds Max will open with the armadillo model (Fig.54). You can then delete the bottle and merge the original bottle you created at the beginning of the tutorial. If you've followed all of the steps correctly then the merged bottle should fall into exactly the same place as the exported one.


Eye Lid

At this time I have noticed that the character could be improved with an eye lid. To create the eye lid start by creating a sphere with the hemisphere setting set to 0.5 and adjust its position to the eye ball (Fig.55). Then delete the lower faces of the hemisphere and apply a Shell modifier to give it some thickness. Press the GoZ button and subdivide and sculpt it in ZBrush with some horizontal wrinkles and a thicker edge. Use polypaint to match its color to the remaining model and generate the UVs with the UVMaster. Then export the polypaint as a texture named "armadillo_eyelid.PSD". You can also generate and export a cavity map with the name "armadillo_eyelid_cavity.PSD". Press GoZ and you will be back in 3ds Max with a new sculpted eye lid.


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Readers Comments (Newest on Top)
Birritas333 on Sun, 18 August 2013 4:41am
Thanks for this magnifique tutorial
Joao M on Tue, 04 June 2013 8:30pm
Thank for this tutorial. Simply amazing. Very complete and very well done.
Miguel on Tue, 04 June 2013 3:34pm
Congratulations man, great job. And thanks for the effort to make this understandable for those less skilled like myself Thanks again
Carlos on Sat, 18 May 2013 2:43pm
pt: o melhor tut que j� vi aqui. Muitos parabens pelo bom trabalho. en: that the best tut ever seen here. Many congratulations for the good job.
Filipe Patrocinio on Fri, 17 May 2013 10:38am
Such a great tutorial. And to see the pipeline of your amazing work.
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