Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
First ... 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15

Select the body subtool. Fill the body with a medium brown and paint the tail, nails and head shell with the same beige color as the outer shell (Fig.44). Mask the cavities and invert the mask as we did before. Fill with a dark color to reveal the cavities. Once again, using a variety of grays with a Spray brush paint the tail, nails and head shell. Also use some desaturated browns to paint the body and reduce the cavities' visual impact.

1719_tid_Fig44_Polypaint3.jpg
Fig.44

Choose varied tones of pink and paint the interior of the ears, nose, lips and around the eyes. As this armadillo loves tequila so much, I have decided to paint the cheeks with a deep red and spread a little bit of redness all over the face (Fig.45).

1719_tid_Fig45_Polypaint4.jpg
Fig.45


The painting is over so we will transfer the polypaint to a texture. In the Tool menu, under UV Map, set the size to 4096. In the Texture Map sub-menu press New from Polypaint to generate the map. Press Clone Txtr. In the Texture menu (at the top of the screen), choose Export and save the texture as "armadillo_body.PSD". Choose the Shell and generate the texture the same way and save it as "armadillo_shell.PSD". You can see the resulting textures in Fig.46.

1719_tid_Fig46_Textures.jpg
Fig.46

Just before proceeding to posing the tail, we will export two textures that we will need for the material creation: the cavity maps for the shell and body (Fig.47). To do this, make sure that your selected color is white, go to the Masking menu and choose Mask by Cavity. Then, under the Texture Map sub-menu pick New from Masking and ZBrush will generate a texture with the masking. Press Clone Txtr, go to the Texture menu and export. Save the maps as "armadillo_shell_cavity.PSD" and "armadillo_body_cavity.PSD".

1719_tid_Fig47_Textures2.jpg
Fig.47





< previous page continued on next page >
 
First ... 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
Related Tutorials

Tutorial

Craft game characters with Reallusion's iClone software



Keywords: iClone, Game, Characters, Animation, Reallusion

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 8309

Tutorial

Creating a digital illustration



Keywords: gaboleps, Photoshop, character, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 4574

Tutorial

The making of 'Bear TV'



Keywords: Bear, Cartoon, Making of, Tutorial, Maya, Mudbox, ZBrush, Photoshop, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 3 Views 52266

Tutorial

Making Of 'Scarecrow'



Keywords: cartoon, creature, scarecrow, hat, eyes,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 45024
Readers Comments (Newest on Top)
avatar
Birritas333 on Sun, 18 August 2013 4:41am
Thanks for this magnifique tutorial
avatar
Joao M on Tue, 04 June 2013 8:30pm
Thank for this tutorial. Simply amazing. Very complete and very well done.
avatar
Miguel on Tue, 04 June 2013 3:34pm
Congratulations man, great job. And thanks for the effort to make this understandable for those less skilled like myself Thanks again
avatar
Carlos on Sat, 18 May 2013 2:43pm
pt: o melhor tut que j� vi aqui. Muitos parabens pelo bom trabalho. en: that the best tut ever seen here. Many congratulations for the good job.
avatar
Filipe Patrocinio on Fri, 17 May 2013 10:38am
Such a great tutorial. And to see the pipeline of your amazing work.
Add Your Comment