Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Modeling, Scripting and Animating Gears

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(46 Votes)
| 158608 Views
| 3 Comments
| Comments 3
Date Added: 7th May 2013
Software used:

Select cog30 and cog10 and Parent [p] to gear01 (Fig.21).

1713_tid_fig21.png
Fig. 21

The first gear is complete!

Revision

Before you start creating the other gears, it is a good idea to revise the relationship between the cogs. Here are the four prototype cogs you created earlier (Fig.22).

1713_tid_fig22.png
Fig. 22

The image below contains three simple gear setups. Consider the following very carefully (Fig.23):

(a) cog40 is rotating four times slower than cog10
(a) cog10 is rotating four times faster than cog40
(b) cog10 is rotating three times faster than cog30
(b) cog30 is rotating three times slower than cog10
(c) cog20 is rotating two times faster than cog40
(c) cog40 is rotating two times slower than cog20

1713_tid_fig23=.jpg
Fig.23


Creating the Gear System

Following the method outlined previously, create the remaining four gears ([B] - [E]), and rename them "gear02" to "gear05". The aim is to rotate gear01 [A], which will cause the door [F] to move up and down.

Move [w] the gears into a suitable starting position, so that the cogs interlock with each other. You'll also need to individually rotate [e] cogs to achieve this. Do not rotate the spindle/parent objects (gear01 - gear05), only the cogs (Fig.24).

1713_tid_fig24.png
Fig. 24

Note: Take note that gear05 [E] only has one cog: cog30.

Creating the Door

I added the door to this tutorial because up to this point it is all pretty easy. So, the aim of the door is to complicate matters slightly and challenge you.

The reason the door is slightly complicated is because it needs teeth to interlock with cogs. The problem is you don't know the actual size of the teeth... yet.

Start by making a polygon cube (Polygons > Create Polygon Primitives > Cube)(Fig.25).

1713_tid_fig25.png
Fig. 25





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Related Tutorials

Making Of 'The Brumak - Gears of War'

by Joao Paulo Ribeiro
published on 2010-11-15

Keywords: model, creature, gears of war, gun,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (54)
Comments 4 Views 61141

Master MODO portraits: Master skin, hair and fur

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-12-04

Keywords: modeling, texturing, modo, portrait

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (11)
Comments 0 Views 39289

Character Production in 3ds Max - Chapter 01

by Rodrigue Pralier
published on 2014-08-22

Keywords: 3dsmax, poly modeling, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 20307

Modeling 3D clothes in Marvelous Designer

by JH Park
published on 2014-06-23

Keywords: Modeling, clothes, Marvelous Designer

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (35)
Comments 9 Views 110105
Readers Comments (Newest on Top)
avatar
Riccardo on Tue, 02 July 2013 6:11pm
Thank you very much! Great tutorial!
avatar
SirFunk on Wed, 26 June 2013 11:15pm
Awesome, thank you man :)
avatar
Kumar Jeetu on Tue, 07 May 2013 10:58am
nice tutorial
Add Your Comment