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Project Overview: Zygosis - Anatomical Architecture

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Date Added: 30th April 2013
Software used:

Texturing

I divided the modeling data into groups and then rendered the mapping images. I then piled those mapping images up on the basic image using Photoshop layers. The way I blended the textures with the basic images resembles a traditional painting technique. It is just like the feeling of recoating paints on a canvas. Although this work was created using primarily 3D software, it could be said that its creation process had a lot in common with a traditional painting process (Fig.06 - 07).

1709_tid_Fig06.jpg
Fig. 06

1709_tid_Fig07.jpg
Fig. 07


The final image can be seen in Fig.08.

1709_tid_Zygosis.jpg
Fig. 08




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Readers Comments (Newest on Top)
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Ahshanul on Thu, 06 November 2014 9:22pm
I really impressed the way you described the topic. Fantastic page with lot of information. I will bookmark it for future reading.
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Vector Swirls on Sun, 19 May 2013 7:22pm
I just learned some tricks from these tutorial. Also you can download some free vector swirls and use it for your personal projects. Thanks.
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