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Making Of 'The Fallout'

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Date Added: 16th April 2013
Software used:
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Retopology in Max

I wanted this character to be of a cinematic level, ready for rigging and animation, so I retopologized him using Max. First I decimated the whole character and exported it as an OBJ from ZBrush, and then I started modeling over the decimated surface using Max's Graphite Modeling tools (Fig.05).

1702_tid_fig05.jpg
Fig. 05


Some more examples can be seen in Fig.06.

1702_tid_fig06.jpg
Fig. 06





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Readers Comments (Newest on Top)
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Parham on Wed, 15 October 2014 11:39pm
That was just AWESOME ! Thank you for sharing, there was lots of improvements for me after watching this :D ;)
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Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
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Ronaldo on Thu, 24 October 2013 6:33pm
I dont think this is a tutorial...its some guidelines just...
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Tite on Mon, 20 May 2013 5:47am
How'd you move the arms down without distorting it?T
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Patricio on Tue, 16 April 2013 11:08pm
pt: Cara muito bom seu trabalho. Um dia eu chegou no seu n'vel en: Very good guy his job. One day I will get to your level
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Pratik on Tue, 16 April 2013 2:49pm
Awesomness!! why do create mask pass?
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Andrei on Tue, 16 April 2013 1:15pm
Hey Bruno! Thanks alot for the time to make this tut! Really appreciate! One question! How do you mesure your depth pass? Thanks and congrats!
avatar
Aliosa on Tue, 16 April 2013 10:43am
This character looks like Kabal from MK, thanks for sharing all this with us
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