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1702_tid_fig24.jpg

Motivations/Objectives

This character was inspired by a creation of Jeff Simpson. You can check his original concept here: http://www.surrealsushi.com/fallout.html. The first time I saw this image, I stopped and stood there watching it for a while. Its details and atmosphere really attracted me, so I instantly knew I had to create a 3D version of this guy.

It also caught my attention because it reminded me of the past when I loved watching Mad Max, and also reminded me of more recent post-apocalyptic movies like The Book of Eli.

I wanted to achieve the mood of the worlds within these movies in the final character: old, worn and destroyed, with scarce objects that the character could grab during his journey through a desert world.


The Process

There were seven main stages for this character:

1. Sketching in ZBrush
2. Retopologizing in Max
3. UVs in Max
4. Sculpting details in ZBrush
5. Textures in Photoshop and Mudbox
6. Posing and rendering in Max
7. Compositing in Photoshop

Sketching in ZBrush

I started sketching the whole character in ZBrush. The main reason for this was to have the proportions, posture and pose set right. It also meant I could have slightly detailed props, which I could export to Max and then remodel/retopologize them with proper edge loops when needed.

First I posed and sculpted the desired body proportions and posture I wanted using the SuperAverageMan model that comes with ZBrush (Fig.01).

1702_tid_fig01.jpg
Fig.01



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Readers Comments (Newest on Top)
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Parham on Wed, 15 October 2014 11:39pm
That was just AWESOME ! Thank you for sharing, there was lots of improvements for me after watching this :D ;)
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Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
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Ronaldo on Thu, 24 October 2013 6:33pm
I dont think this is a tutorial...its some guidelines just...
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Tite on Mon, 20 May 2013 5:47am
How'd you move the arms down without distorting it?T
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Patricio on Tue, 16 April 2013 11:08pm
pt: Cara muito bom seu trabalho. Um dia eu chegou no seu n'vel en: Very good guy his job. One day I will get to your level
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Pratik on Tue, 16 April 2013 2:49pm
Awesomness!! why do create mask pass?
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Andrei on Tue, 16 April 2013 1:15pm
Hey Bruno! Thanks alot for the time to make this tut! Really appreciate! One question! How do you mesure your depth pass? Thanks and congrats!
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Aliosa on Tue, 16 April 2013 10:43am
This character looks like Kabal from MK, thanks for sharing all this with us
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