Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Praying Mantis


| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(9 Votes)
| 100927 Views
| 1 Comments
| Comments 1
Date Added: 21st July 2011

For the painting, I used Polypaint with the flat material, so I could see the original colors the map would have. I also applied the basic colors of a praying mantis. With the cavity mask turned on, I painted in the smaller details (Fig.06).

17_tid_image_08.jpg
Fig. 06

After those steps, I put the praying mantis in its final pose and extracted the following maps via ZBrush: normal, displacement, bump and diffuse (Fig.07).

17_tid_image_09.jpg
Fig. 07


I opened the model in XSI and started to apply the shaders with the maps I'd extracted from ZBrush. I positioned the lights in places I thought would look good and started the texturing using SSS shaders (Fig.08).

17_tid_image_10.jpg
Fig. 08

I linked the normal map so I could have the little details (displacement was used only on its front legs, antennae and that shell like part, because it makes a more detailed silhouette). The bump map was used as a base for the reflection map.

For the subsurface I used my diffuse map as a base. All the subdermal, epidermal and backscatter color modification was done in Photoshop. I also made a weight map for the backscatter. After many tests, and looking at references of real praying mantis, I got the result I wanted (Fig.09).

17_tid_image_11.jpg
Fig. 09

After those tests I used that shader as a pass and changed it to XSI's Mia material, so I could do the reflection in separated passes. I worked the reflection map and gloss with my diffuse base in Photoshop, painting where I wanted more or less gloss (Fig.10).

17_tid_image_12.jpg
Fig. 10





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

The Making Of Qunari

by Morten Frølich Jæger
published on 2013-12-19

Keywords: Tutorial, Making Of, Demon, Character, ZBrush, Maya, V-Ray, NUKE

rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 0 Views 83921

Know the Basics: ZBrush – part four: FiberMesh and UVs

by Ricardo Manso
published on 2016-09-15

Keywords: Ricardo Manso, ZBrush, basics, tutorial

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 4362

The Making of a Minotaur

by Reallusion
published on 2016-12-12

Keywords: Reallusion, Character Creator, iClone, Minotaur, ZBrush, 3ds Max

rating star fullrating star fullrating star fullrating star halfrating star none (10)
Comments 0 Views 3094

Making Of 'Pier Duty'

by Graven Tung
published on 2009-12-09

Keywords: scene, landscape, fantasy, photoshop,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 45349
Readers Comments (Newest on Top)
Munkybutt's Avatar
Leo Sakamoto (Forums) on Tue, 01 February 2011 12:03am
Amazing! Excellent making of! :dance:
Add Your Comment..