Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Digital Art Masters: V7 - Sample Making Of 'San Juan'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(14 Votes)
| 134117 Views
| 0 Comments
| Comments 0
Date Added: 3rd April 2013
Software used:
Keywords:

The next thing I wanted to try was to properly populate the scene with thousands of objects. From the very beginning this was a real challenge and as I said before, I had a great number of different assets, such as fruit, crates, guitars, stalls, lamps, garbage, etc. They were all previously textured and shaded ready to be used.

Due to the fact that I didn't have a final sketch to work from, I populated the scene until the composition looked right using a trial and error process, but undoubtedly more artistic. A few days passed before I reached a satisfactory stage with a properly populated scene and both a colorful and acceptable composition. However I had to take a step back several times to model objects that I realized were missing. For example, guitars, a few piƱatas, serapes and rag dolls. These models added a traditional and regional flavor to the image and were not as common as the others (Fig.06 - 07).

1695_tid_daniel schmid_fig06.jpg
Fig.06
1695_tid_daniel schmid_fig07.jpg
Fig.07


Whilst creating the scene things started to feel a bit chaotic and disorganized. There were plenty of repeated elements, so I decided to add one unique object: the scales. I made these a focal point using the rule of thirds. This would allow me to enhance the composition in a natural way. Using this technique I positioned several objects to help frame the image more effectively, maintaining the scales as an key component (Fig.08).

1695_tid_daniel schmid_fig08.jpg
Fig. 08





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

Lighting & Rendering in 3dsmax using mental ray - Interior

by Nabil Chequieq
published on 2012-07-16

Keywords: scene, house, room, interior,

rating star fullrating star fullrating star fullrating star fullrating star none (27)
Comments 9 Views 250560

Creating Next-Gen Environment Textures using Total Textures

by Daniel Vijoi
published on 2009-12-09

Keywords: environment, scene, next-gen, texturing,

rating star fullrating star fullrating star fullrating star fullrating star half (16)
Comments 2 Views 119311

Making Of 'Totem'

by John Thiry
published on 2013-02-14

Keywords: scene, ice, water, duck, totem,

rating star fullrating star fullrating star fullrating star fullrating star half (19)
Comments 4 Views 68852

The Italian Courtyard - Chapter 1

by Andrew Finch
published on 2012-09-17

Keywords: scene, courtyard, trees, udk,

rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 0 Views 86986
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..