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In this exclusive, 10 chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this wonderfully versatile program, then this series is just what you've been looking for. Over the following ten parts, Isaac will be covering everything from the Max interface and modeling tools through to materials, textures, lights and rendering. A full chapter breakdown can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

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Readers Comments (Newest on Top)
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Umut EF?LO?LU on Fri, 21 November 2014 1:00pm
I really thank you for this lesson. It is really useful.
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Nico on Sun, 02 March 2014 5:37pm
Thanks, its really good.
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Gauhar Naz on Fri, 06 September 2013 11:49pm
It's really very very useful for beginners. It is presented concisely and clearly.Issac's presentation is great and professional.
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Sebastian on Fri, 21 June 2013 4:45pm
There is a HD button next to the timeline, if thats what you mean Ron Torrant.
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Ron Tarrant on Fri, 19 April 2013 4:22pm
Is there a higher resolution version of this video? It's very well presented. I really like Issac's presentation style; very professional. Clear and concise, no wasted time, and I find myself falling right into the video. I particularly like that he avoids that cliche so often heard in video tutorials, "Let's go ahead and..." Brilliant stuff. I can't praise it high enough. Two thumbs up, five stars and if there was an Oscar for video tutorials, he'd definitely be on my short list.
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