The lens shape of the cornea created a nice refraction, and it allowed the iris to be seen even from the side view (Fig.24).
Once I was satisfied with the eyes, I imported them into ZBrush and placed them on my model (Fig.25).
Hair and Bed
To create the facial hair I used ZBrush Fiber Mesh (Fig.26).
To achieve a realistic result, I created multiple layers of beard, hair and eyebrows to have some nice variations in shape, color and distribution (Fig.27), and then combined them together (Fig.28).
Finalizing and Pose
At the end I did the last tweaks on the face, reworked the shirt a little bit and added the jacket (Fig.29). Using ZBrush Transpose Master, I posed the character and then exported all the parts ready to be rendered (Fig.30).
For the final render I used Otoy's Octane Render, a fantastic unbiased, GPU-based render engine, which is incredibly fast, with an easy-to-use node interface. It also features a built-in Sun and Sky system, which was perfect for my needs (Fig.31).
Finally I imported my render into Photoshop, I added a background image, and did a bit of color correction using a great plugin called Magic Bullet (Fig.32).
Thank you for reading. I hope you enjoyed this breakdown. I would like to thank 3DTotal for giving me the chance to show off my work, and the Octane Render team for their great work and the support they gave me. Thank you!