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Back To The Cat

Returning to Iron Cat, this is the stage where lighting and texturing came in. I put the whole thing into an L-shaped plane like a studio setup (Fig.05) I used three sources of light. For these I made four boxes which guide/arrest the light, similar to that used by photographers.

169_tid_image_05_iron_cat_strands.jpg
Fig. 05

I turned the lights towards these because I wanted to get the feeling that there were only diffused light in the picture (Fig.06).

169_tid_image_06_lighting_setup.jpg
Fig. 06

The texture for Iron Cat wasn't too complex and consists of VrayDirtmaps (Fig.07). I created two textures for it (Fig.08) and I used VrayDirt because I find it pointless to Unwrap UVW that many polygons. This way I was able to put some rusty and some not so rusty parts into the picture. I then used a simple UV alteration to stretch these onto the mesh.

169_tid_image_07_material_editor.jpg
Fig. 07



169_tid_image_08_material_textures.jpg
Fig. 08

For the rendering I used VrayPhysical camera and logically a Vray render engine for the following adjustments
(Fig.09).

169_tid_image_09_large.jpg
Fig.09 - Click to enlarge





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