Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Bronze Bust'

By Fernando Ometto
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(21 Votes)
| 113868 Views
| 5 Comments
| Comments 5
Date Added: 19th March 2013
Software used:

In V-Ray is when you use a high reflection glossiness, keeping the values below 0,8, which is very important to increase the subdivs level. In this project I used a low value (16), because it was a very bumpy surface and it "hid" the low resolution of the shader. On polished surfaces it is better to use higher values, like 32+, because if you don't you will have a very grainy reflection. Another tip@ I used some yellow on the reflection color as it gave me a golden look (Fig.08).

1687_tid_PIC08.jpg
Fig. 08


Once the shader was done, it was time to render the final image. It was rendered at 4000 x 3000 pixels and it took around 1-2 hours to complete. I used a Gamma setting of 2,2 on the scene and rendered lots of passes, but I used just three: the beauty render, the ZDepth and a V-Ray Raw Reflection. These helped me a lot with the composition, giving me control over the highlights.

I used some Curves and adjustment layers in Photoshop to increase the image's contrast the way I wanted and added some dust after that (Fig.09).

1687_tid_PIC09.jpg
Fig.09

This project didn't take me lot of time; it was a fast study and I really enjoyed doing it (Fig.10)!

1687_tid_PIC10.jpg
Fig. 10

I hope that you liked this tutorial!

To see more by Fernando Ometto, check out Digital Art Masters: Volume 9

< previous page
 
1 | 2 | 3
Related Tutorials

Tutorial

Improve your 3ds Max workflow: An introduction to Particle Flow



Keywords: 3ds Max, Interface, Tutorial, Workflow, Particle Flow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 25396

Tutorial

Improve your 3ds Max workflow: animation tools



Keywords: 3ds Max, Interface, Tutorial, Workflow, Animation

Go to galleries 1
rating star fullrating star fullrating star nonerating star nonerating star none
Comments 0 Views 21379

Tutorial

Project Overview: Tough Guy



Keywords: character, human, male, bust, tough guy,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 5 Views 150900

Tutorial

Character Design: ZBrush to Photoshop Part 1



Keywords: character, head, bust, zbrush,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 16585
Readers Comments (Newest on Top)
avatar
TVNCL on Thu, 29 May 2014 10:32pm
Very nice but How can were you able to apply the The cavity mask to the decimated model considering the decimated model doesnt have texture coordinates??? how did you unwrap a mesh so dense as that one??? That is very crucial to the conclusion of your tutorial
avatar
Ana on Fri, 06 September 2013 9:59pm
Can you please tell me do you have UV s for sculpture?
avatar
Hassen Imache on Sun, 24 March 2013 7:53am
Thanks a lot for your tutorial :-)
avatar
Narendra Keshkar on Thu, 21 March 2013 11:32am
Awesome Tutorial, will definitely give it a try.
avatar
Lourenco Abreu on Tue, 19 March 2013 10:27am
Thanks for the tips, awesome result :-)
Add Your Comment