Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Alfa Romeo 2600 Sprint'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(16 Votes)
| Comments 0
Date Added: 13th March 2013
Software used:

When I finished the modeling process, I started to set up the lighting. I decided to use VRaySun (Fig.05). I also added a V-Ray dome light. I turned off Affect Diffuse and Specular, and I left Reflection on. This light just gave me reflections, so the main light was going to be the sun. To achieve this I put in an HDRI of a city that I found on internet, as initially, I was planning to make a little environment of a city (Fig.06).



You can achieve the first impression of you work using V-Ray RT. Change your renderer, next to Activate Shade, to V-Ray RT. Don't forget to change the mode, from Production to Activeshade mode. A new window will appear and then in a few seconds you will get a previz, which is close to high render quality. The magic of this is that you can move your camera and the render will automatically refresh. It's a powerful tool to refine your composition, change materials or tweak the lighting. I wanted some contrast so I changed the intensity of the sun (Fig.07).


When I was happy with the camera position, I started the environment. I used these two photos from CGTextures as a reference (Fig.08 - 09). The modeling was quite easy; it was just an edit poly with some extrusions. What is important here is the texture. I added an Unwrap modifier to the geometry and fitted all the pieces to the texture. In this case I used Planar projections, which got the work done (Fig.10).



< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Making Of 'Box Car'

by Chris Jennings
published on 2009-06-16

Keywords: scene, vehicle, train, box, car,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 122037

Sci-fi cars in 3ds Max & Marmoset Toolbag 2: Desert Racer Part 2

by Andrew Finch
published on 2017-02-10

Keywords: Sci-fi, car, 3ds Max, Marmoset Toolbag 2, Desert Racer

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 1712

Making Of 'Tram'

by Ferenc J. Haraszti
published on 2009-12-09

Keywords: scene, vehicle, tram, station,

rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 1 Views 27010

Car Rendering using Paths

by Martin Tyminski
published on 2010-03-24

Keywords: car, rendering, paths, photoshop,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 12543
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..