Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Pactor the Negotiator'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(10 Votes)
| 40211 Views
| 0 Comments
| Comments 0
Date Added: 25th February 2013
Software used:
Keywords:
1673_tid_Fig21.jpg

Introduction

This is a character design and portrait I made straight away in ZBrush. In this case I didn't use a previous design as I wanted to practice creation and improvisation while sculpting in 3D. The main idea was a civilized-looking, sober alien character that wasn't aggressive, but did have a few hostile elements.

Preparing the Basic Model

There are many ways to start a bust or a character. I don't have any preference, but in case I started it from a standard head in ZBrush because it had all the shape I would need. Then I set the DynaMesh to quite a low poly starting point and smoothed the whole surface to get rid of the human elements of the face. After this was done, I ran DynaMesh to equalize the surface a bit more (Fig.01 - 04).

1673_tid_Fig01.jpg
Fig.01
1673_tid_Fig02.jpg
Fig.02

1673_tid_Fig03.jpg
Fig.03
1673_tid_Fig04.jpg
Fig.04

Sculpting

From the previous step I started to sculpt normally and kept using DynaMesh to maintain the optimal topology (Fig.05 - 06).

1673_tid_Fig05.jpg
Fig.05
1673_tid_Fig06.jpg
Fig.06


These are the combination of brushes I used in order to achieve something that looked like flesh or just random wrinkles for the sculpting. It can be useful to try out something like this on a sphere, as shown in Fig.07. Step 2 of the image shows the result of applying a Rake brush with a low intensity for subtle variations on the surface. Changing the size worked fine for breaking up the surface and for overlapping volumes. For the third sphere I used the Rake and Dam_Standard brushes to increase some volumes, make deeper folds and create the overall effect of flesh.

1673_tid_Fig07.jpg
Fig.07



continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Painting creatures from Folklore

by Andrei Pervukhin
published on 2016-06-02

Keywords: Andrei Pervukhin, folklore, goblin, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 5498

Colorful creature concepts

by Aekkarat Sumutchaya
published on 2016-03-11

Keywords: Aekkarat Sumutchaya, photoshop, creature, concept

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 3780

Design a vampire

by Richard Tilbury
published on 2015-09-14

Keywords: vampire, character, creature,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 6350

Making Of 'Centurion, Alien Tech'

by Fabio M Silva
published on 2012-01-25

Keywords: character, creature, alien, head,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (39)
Comments 6 Views 117055
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment