Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Pactor the Negotiator'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(10 Votes)
| Comments 0
Date Added: 25th February 2013
Software used:


This is a character design and portrait I made straight away in ZBrush. In this case I didn't use a previous design as I wanted to practice creation and improvisation while sculpting in 3D. The main idea was a civilized-looking, sober alien character that wasn't aggressive, but did have a few hostile elements.

Preparing the Basic Model

There are many ways to start a bust or a character. I don't have any preference, but in case I started it from a standard head in ZBrush because it had all the shape I would need. Then I set the DynaMesh to quite a low poly starting point and smoothed the whole surface to get rid of the human elements of the face. After this was done, I ran DynaMesh to equalize the surface a bit more (Fig.01 - 04).




From the previous step I started to sculpt normally and kept using DynaMesh to maintain the optimal topology (Fig.05 - 06).


These are the combination of brushes I used in order to achieve something that looked like flesh or just random wrinkles for the sculpting. It can be useful to try out something like this on a sphere, as shown in Fig.07. Step 2 of the image shows the result of applying a Rake brush with a low intensity for subtle variations on the surface. Changing the size worked fine for breaking up the surface and for overlapping volumes. For the third sphere I used the Rake and Dam_Standard brushes to increase some volumes, make deeper folds and create the overall effect of flesh.


continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Design and create aliens in Zbrush

by Tudor Fat
published on 2015-03-17

Keywords: scene, character, creature, alien, zbrush, sculpting,

rating star fullrating star fullrating star fullrating star halfrating star none (6)
Comments 1 Views 20886

Character Design: ZBrush to Photoshop Part 1

by Serg Soul
published on 2013-05-02

Keywords: character, head, bust, zbrush,

rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 17827

Making Of 'Bronze Bust'

by Fernando Ometto
published on 2013-03-19

Keywords: character, face, bust, bronze,

rating star fullrating star fullrating star fullrating star fullrating star half (21)
Comments 5 Views 119905

Making Of 'Aquaman'

by Nick Gizelis
published on 2010-07-13

Keywords: character, creature, alien, bust, aqua,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 191333
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..