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Making Of 'SLS AMG'

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| Comments 6
Date Added: 22nd February 2013
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For the second UVW map modifier, I set the channel to 2 and renamed the modifier to C2 (Channel 2). As I needed to add more "noise" to the base, I set a bigger gizmo (Fig.25).

1672_tid_fig25.jpg
Fig.25

For the third UVW map modifier, I set the first channel to 3, and renamed it C3. Then I adjusted the white line's position and scale (Fig.26).

1672_tid_fig26.jpg
Fig.26

After finishing the settings for the basic diffuse map, it was time to set the other maps.

First I needed to copy the second diffuse texture to the reflection node, and adjust its brightness and curve (Fig.27).

1672_tid_fig27.jpg
Fig.27

Then, for the bump map, I linked the first diffuse texture to the bump node directly!

Now I had all the map settings done, with some simple material settings, I went on to create a good ground shader.

Tip: Strictly speaking, you could choose not set the bump/glossiness/normal etc., textures to gamma 2.2, but I find these tech details make things boring, so in shader testing I set all textures to a default gamma of 2.2 (Fig.28).

1672_tid_fig28.jpg
Fig.28

The material parameters can be seen in Fig.29.

1672_tid_fig29.jpg
Fig.29





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Readers Comments (Newest on Top)
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Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
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Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
avatar
Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
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Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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