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Making Of 'SLS AMG'

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Date Added: 22nd February 2013
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Then I added the white line on the ground. I download a road texture from www.cgtextures.com, and opened it in Photoshop (Fig.19).

1672_tid_fig19.jpg
Fig.19

I used a tool to clean the road part, leaving me with Fig.20.

1672_tid_fig20.jpg
Fig. 20

Then I got the final texture by adding a black layer (Fig.21).

1672_tid_fig21.jpg
Fig. 21

Using this texture as the third layer of the composite texture, I set the map channel to 3 and disabled the V-tiling. Then I added a color correction node to adjust the white line, which made the line darker. I set the blending mode to Screen and the opacity to 80 (Fig.22 - 23).

1672_tid_fig22.jpg
Fig.22
1672_tid_fig23.jpg
Fig.23

Once the diffuse map was finished, I went on to adjust the UV of the ground object. The ground object was a simple plane. As the composite of diffuse map, I needed three UVW map modifiers to control the scale of the textures.

The first UVW map was easy to set; I just had to make sure that the texture was clean. The Bitmap Fit button made things better (Fig.24).

1672_tid_fig24.jpg
Fig. 24





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Readers Comments (Newest on Top)
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Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
avatar
Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
avatar
Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
avatar
Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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