Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ... Last
Making Of 'SLS AMG'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(56 Votes)
| 195565 Views
| 6 Comments
| Comments 6
Date Added: 22nd February 2013
Software used:
Keywords:

Modeling

The main model of the SLS AMG came from an old work - a high quality poly model - that I made to complete my graduation design. There are already too many tutorials that cover creating a car, so I'm just going to talk about some skills, to reserve space for more important subjects like lighting and rendering.

To start, I used a real-world size to model. This is very important for physically corrected rendering. In addition, it helps to enhance your model management. For vehicle modeling, I always use the CM-CM unit (Fig.03).

1672_tid_fig03.jpg
Fig.03

I set the wireframes according to the object's structure. Poly wireframes will be arranged in accordance with the shape and structure of the target object. First, you should build the construction lines, then build the other lines. The red lines in Fig.04 are construction lines. They decide the object's structure and surface, so I made sure they were right first. After determining the structure line, I arranged the other lines (shown in blue) according to the direction or the surface (Fig.05).

1672_tid_fig04.jpg
Fig.04
1672_tid_fig05.jpg
Fig.05

Sometimes you can't make detail in normal ways, so you should find an easier way: collapse it (making sure you reserve a copy before the collapse). For example, modeling the radars would have been hard using normal methods (Fig.06).

1672_tid_fig06.jpg
Fig.06


When I had made sure the main surface was nice and clear, I collapsed it. This gave me a subdivided mesh (Fig.07 - 08).

1672_tid_fig07.jpg
Fig.07
1672_tid_fig08.jpg
Fig.08





< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ... Last
Related Tutorials

Paint a gnarly tree

by Sergey Svistunov
published on 2016-06-16

Keywords: Sergey Svistunov, Photoshop, tree, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 3790

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 5475

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2247

Making of Post Apocalyptic Zombie Hunter

by Humam Munir
published on 2015-12-03

Keywords: Humam Munir, 3ds Max, ZBrush, vehicle, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (16)
Comments 2 Views 18407
Readers Comments (Newest on Top)
avatar
Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
avatar
Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
avatar
Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
avatar
3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
avatar
Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
avatar
Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
Add Your Comment