Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Photoshop Texturing in 3ds Max and Photoshop

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(6 Votes)
| 120787 Views
| 0 Comments
| Comments 0
Date Added: 19th February 2013
Software used:
Keywords:

The nature of a material is mainly demonstrated through its highlights. This kind of vehicle wouldn't have a polished surface like a sports car and therefore requires less highlights, particularly strong ones. When adding this kind of detail you really need to think about the purpose of what you are painting (Fig.16).

1670_tid_fig_16.jpg
Fig.16


I have added decals to show that it's been manufactured by a company for a squad or a team, which adds to the story and believability of the image. Again you need to think about the purpose of your vehicle when adding things like lights. In this case the lights needed to add to the aggressive nature of the image.

I find it helpful when presenting an image to add a silhouette of a man as it makes the scale more perceivable. I will often use subtle colors in the background and foreground as this adds to the sense of depth in the image. You can also use these colors to bring out some of the colors from your image (Fig.17). I also like to present the image with some alternative angles of the vehicle. This helps people understand the details and shape of the vehicle and helps better demonstrate its purpose (Fig.18).

1670_tid_fig_17.jpg
Fig.17

1670_tid_fig_18.jpg
Fig.18

Fig.19 shows the final image. You will see that I used a few graphic details to really finish everything off. This is to really sell the design of the image.

1670_tid_fig_19.jpg
Fig.19





< previous page
 
1 | 2 | 3
Related Tutorials

Hard surfaces in Softimage

by Paul H. Paulino
published on 2014-12-09

Keywords: Softimage, Maya, vehicle, sci-fi

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (52)
Comments 1 Views 29968

Project Overview: Plymouth 1971 Cuda Hemi

by Humam Munir
published on 2013-07-09

Keywords: vehicle, car, plymouth,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (28)
Comments 2 Views 108907

Steve the Space Explorer

by Morten Jaeger
published on 2016-09-02

Keywords: Morten Jaeger, Maya, making of, cartoon

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 2523

Making a cartoon character

by Boris Joanovic
published on 2016-08-12

Keywords: Boris Joanovic, cartoon, 3ds Max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 3536
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment