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Making Of 'P'

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Date Added: 18th February 2013
Software used:

Up until this point I'd only been using DynaMesh to sculpt my model, without any SubD levels. I planned to use ZBrush's Transpose tool to give my character a more appealing and dynamic pose. I knew with my current DynaMesh edge flow it would become uncomfortable to pose my bust. Therefore I decided to rebuild the surface of my model (retopologizing).

For other projects I've used always TopoGun because it gives me the possibility to place my edge flow very quickly and accurately. But in the current case there was no need for animation-friendly topology, so I decided to go with ZBrush's QRemesher. I drew some lines on the surface (Fig.13) and turned AutoMask off. With different brush types I cleaned calculation errors, applied several SubDiv levels and Reprojection passes.

Fig. 13

Final Sculpting Pass

It was now time to start my final sculpting pass. Here I refined the shape of the eyebrows and eyelids, worked on the nose, and added detail on the shirt and hair. I tried not to overload my character with details. I had established spaces between main lines so that the audience could clearly read the surface. Also I improved the facial expression to follow the description of the client and my own notes (Fig.14).


Next it was time to pose my character to get rid of the boring bust. I played around with ZBrush's Transpose tool, masked some areas, and moved and rotated the handles (Fig.15).

Fig. 15

At the end I had a handful of different poses (Fig.16). You can find more of those on my website.

Fig. 16

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Readers Comments (Newest on Top)
AlexSvet on Mon, 26 May 2014 8:32pm
Perfect!! I want more!
Christian on Wed, 20 February 2013 9:57am
He guys! Thanks for all of the kind words.I really appreciate it! @Ivan: MP_CLAY07 and MatCap Skin04 from the other mat's did it by myself.
Rick Donovan on Mon, 18 February 2013 9:55am
Just awesome. Thanks for showing your process.
Ivan on Mon, 18 February 2013 9:50am
Hi, nice Tutorial, well done! Could you posts the names of MatCaps?
ZDEN on Mon, 18 February 2013 9:46am
Your tutorial is awsome ! Great job and good explanation !
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