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Main Sculpting Pass

Now I used a lot more of ZBrush's brush power, such as Move, Standard, Clay, ClayBuildUp, Smooth, Smooth Stronger, Flatten, Planar and some user-defined brushes (Fig.09).

1669_tid_Pic_09.jpg
Fig. 09

I always try to define all the shapes and surface features in this pass. Below are examples of my own brushes plus the both Smooth brushes which I used constantly. The TicalCutSmall brush comes from ZBrush's Standard brush. I applied a small alpha, changed some settings in the Samples >Area and also enabled ZSub.

TicalPinch is a simple adaption of the native Pinch brush. In my workflow I constantly changed the Imbed or/and Gravity Strength values. The different colors in Fig.10 refer to areas where I used those brushes.

1669_tid_Pic_10.jpg
Fig. 10


During the sculpting process I constantly change my MatCap materials. That helps me to see surface mistakes (Fig.11).

1669_tid_Pic_11.jpg
Fig.11

After hours of hard work I ended up with a good shape for my character (Fig.12). I added eyeballs, a shirt collar and some cloth folds.

1669_tid_Pic_12.jpg
Fig.12





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Readers Comments (Newest on Top)
avatar
AlexSvet on Mon, 26 May 2014 8:32pm
Perfect!! I want more!
avatar
Christian on Wed, 20 February 2013 9:57am
He guys! Thanks for all of the kind words.I really appreciate it! @Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/ the other mat's did it by myself.
avatar
Rick Donovan on Mon, 18 February 2013 9:55am
Just awesome. Thanks for showing your process.
avatar
Ivan on Mon, 18 February 2013 9:50am
Hi, nice Tutorial, well done! Could you posts the names of MatCaps?
avatar
ZDEN on Mon, 18 February 2013 9:46am
Your tutorial is awsome ! Great job and good explanation !
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