Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'P'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(29 Votes)
| 91491 Views
| 5 Comments
| Comments 5
Date Added: 18th February 2013
Software used:
Keywords:
1669_tid_Pic_21.jpg
In this tutorial I'll show you my approach to developing a stylized character bust, from basic 2D silhouette sketches through to the final rendering. Don't take it as a step-by-step tutorial. I'll not explain every little step I made during the whole process of creation because there are a lot of good tutorials out there which follow this path. This will be more a general overview of my approach.

Let's say I received a character design description with the following constraints:

1. Stylized character, bust, male
2. Strong, dauntless, tough, angry, bossy
3. Broad muscular neck, receding forehead, huge chin

Preparation

With this information in my mind I started with some silhouette thumbnail sketching. For this purpose I used Autodesk's Sketchbook. After some minutes of doodling around I had a handful of good shapes... in my opinion (Fig.01)! Doing sketches like this gives you the opportunity to get faster feedback from clients in these early stages of design.

1669_tid_Pic_01.jpg
Fig.01


After a feedback meeting with my client, who gave me some notes, I ended up with a selection of shapes. I made myself some notes and drew lines over the sketches to keep focused (Fig.02).

1669_tid_Pic_02.jpg
Fig.02

In ZBrush I started with a simple sphere - not very original, I know, but everything starts simply. I'm always using basic shapes like cubes, cylinders and, of course, spheres at the beginning.

Ok, after I dropped my sphere into ZBrush's canvas I used only the Move brush with a higher Draw Size to establish the basic volume of my character bust (Fig.03).

1669_tid_Pic_03.jpg
Fig. 03



continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making 'Sleepy'

by Serguei Krikalev
published on 2016-06-07

Keywords: Serguei Krikalev, Maya, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 7370

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 2752

Character Design: ZBrush to Photoshop Part 1

by Serg Soul
published on 2013-05-02

Keywords: character, head, bust, zbrush,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 17325

Making Of 'Pactor the Negotiator'

by David Munoz Velazquez
published on 2013-02-25

Keywords: character, creature, alien, bust,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (10)
Comments 0 Views 40221
Readers Comments (Newest on Top)
avatar
AlexSvet on Mon, 26 May 2014 8:32pm
Perfect!! I want more!
avatar
Christian on Wed, 20 February 2013 9:57am
He guys! Thanks for all of the kind words.I really appreciate it! @Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/ the other mat's did it by myself.
avatar
Rick Donovan on Mon, 18 February 2013 9:55am
Just awesome. Thanks for showing your process.
avatar
Ivan on Mon, 18 February 2013 9:50am
Hi, nice Tutorial, well done! Could you posts the names of MatCaps?
avatar
ZDEN on Mon, 18 February 2013 9:46am
Your tutorial is awsome ! Great job and good explanation !
Add Your Comment