Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Dali'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(23 Votes)
| 128650 Views
| 2 Comments
| Comments 2
Date Added: 11th February 2013
Software used:
Keywords:
1666_tid_fig14.jpg
When I decided to reproduce Salvador Dali, I did so with the specific intent of copying one of his most famous photographs (by Philippe Halsman), and in particular I wanted to capture his unique look. I wanted to do the work as much as possible in ZBrush, including shading and rendering, and to finalize the composition in Photoshop.

After collecting a fair amount of reference photographs on Google, I started with a very low standard basic mesh in ZBrush. I turned it into a DynaMesh and I used it as the base for my sculpt (Fig.01).

1666_tid_fig01.jpg
Fig.01


Always refering back to my references, I started to sculpt the main physical features using mainly the Move and Clay Buildup brushes. At this point I retopologized and reprojected details on my new mesh, obtaining a good base with a clean topology (Fig.02).

1666_tid_fig02.jpg
Fig.02



continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making a mythological character

by George Manolache
published on 2016-07-27

Keywords: George Manolache, character, medusa, making of, ZBrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 654

Time lapse: Getting Ahead in Goblin Town

by Brett Bean
published on 2016-06-01

Keywords: Sketchbook Pro, Photoshop, Brett bean, character, cartoon

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 7172

Master MODO portraits: Lighting, render outputs and post work

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-12-12

Keywords: MODO, AMD, Character, Female, Tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 1 Views 32106

Creating dramatic 3D artwork - Mangbetu Woman

by Martin Nikolov
published on 2014-08-07

Keywords: ZBrush, Photoshop, Project, Female, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 21064
Readers Comments (Newest on Top)
avatar
Carol on Tue, 01 September 2015 10:33am
wow... surreal....
avatar
Lewis on Fri, 15 February 2013 1:51am
This is really incredible and inspiring. I like how you captured that "silly" personality.
Add Your Comment