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The Secrets of Realistic Texturing

| Your Rating:
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(12 Votes)
| Comments 4
Date Added: 29th January 2013
Software used:
I realized that there aren't too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion - what do they mean?? Well in this tutorial I cover exactly that.

We'll be creating our own versions of those texture types using a base image, then using those textures in cycles to create a realistic cobblestone material.

In this tutorial you will discover:

• The fundamentals of texturing
• How to use CrazyBump to generate texture maps
• How to make a realistic cobblestone material

IMPORTANT: Quick amendment to 19:28. Plug the Normal Map node into the 'Normal' input of the diffuse and glossy shader, not the displacement input as I (mistakenly) did in the tutorial.

For a full text summary with images, and a download link to the finished Blender file, please visit my website:

1659_tid_1.jpg 1659_tid_2.jpg
1659_tid_3.jpg 1659_tid_4.jpg


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Readers Comments (Newest on Top)
Jimmie on Sun, 03 February 2013 5:17am
An excellent and professional Tutorial Andrew. You are truly a blessing to the Blender community. God bless and prosper you.
Crockett on Thu, 31 January 2013 8:36am
Great job, Andrew :)
Andrew on Tue, 29 January 2013 4:09pm
Sofiner, you maybe want to suggest some then, rather than just being negative?
Sofiner on Tue, 29 January 2013 12:21pm
Wow, BIG + to you 3dtotal... Really nice adding tutorial for blender, but believe me, there are much better out there ;)
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