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Making Of 'Old Man'

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Date Added: 28th January 2013
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I used these meshes as proxy object to grow hair. Then, I applied the Hair and Fur modifier, and combined hairs until I got the result I wanted (Fig.31).

1658_tid_Fig-31.jpg
Fig. 31

The hair was pretty easy to style, as this man has short hair and is partially bald.

To render the hair, I used mental ray and simple spot lights. I also rendered the hair in a whole new scene and composed the result with my character render.

To make the lights from the hair scene, I matched the lights from the render, imported (merged) those lights, and then created simple spots and aligned them to the original lights. I did the same for the camera, so I was absolutely sure it was all accurate.

To render the hair with mental ray, I used the mrprim (Fig.32).

1658_tid_Fig-32.jpg
Fig. 32


When doing this you can either use the default material of the Hair and Fur modifier, or use a mental ray material, with a hair map plugged in the surface channel. I personally like to use the shader_p Hair_TK pack (Fig.33).

1658_tid_Fig-33.jpg
Fig. 33





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Readers Comments (Newest on Top)
avatar
Kelviking on Wed, 16 April 2014 3:24pm
very masterpiece can you do tutorials on you tube??
avatar
Moisés on Tue, 03 December 2013 6:41pm
Congratulations, your work is fantastic. I started learning Mudbox, I'm an artist, but all the tools of Mudbox are new to me. Your work is very inspiring. Congratulations.
avatar
Andy on Wed, 23 October 2013 11:12pm
Hi, great mof!! i don't understand when you say "I started playing with the individual RGB parameters of each layes, to see how it influenced my shader at rendering. You can get some quite interesting red color bleeding in the areas where light meets shadow if you keep using values that are multipying by 2 from right to left (e.g., 24, 12, 6 or 8, 4, 2)." Can you explain this better please? You the subdermal scatter color?
avatar
Peter on Wed, 10 July 2013 7:31pm
I guess you've also found some inspiration from 'Making if the Young Girl' by Viki Yeo. Nevertheless, great to see another nicely detailed walkthrough. Cheers :)
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