Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

1658_tid_Fig-18.jpg
Fig.18

And finally, the diffuse map (Fig.19).

1658_tid_Fig-19.jpg
Fig. 19

The original size was 4096 x 4096 (Fig.20).

1658_tid_Fig-20.jpg
Fig. 20


One cool thing about painting an old dude's skin is that you can go pretty far in detailing without being unrealistic. It would have required more finesse to make a young lady, for example.

The bump channel, as I explained earlier is easy to make, since it's already made (see Fig.11). I used this map to paint the specular channel.

In Photoshop, I used the bump map as a background, then added the displace map in Multiply mode on top of it with an opacity of around 60%. Using displace is optional as bump alone can give good results, but if you use both, you'll have wrinkles (displace) and fine details (bump) as a basis for painting the specular channel.

Next I turned the luminosity to something near to dark gray (Fig.21), then into a new layer I start painting white zones where I wanted highlights and specularity (mostly cheeks, chin, lips, upper head)(Fig.22).

1658_tid_Fig-21.jpg
Fig.21
1658_tid_Fig-22.jpg
Fig.22





< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Related Tutorials

Tutorial

Create a subterranean man



Keywords: character, subterranean, man, chase toole,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 4722

Tutorial

Improve your 3ds Max workflow: An introduction to Particle Flow



Keywords: 3ds Max, Interface, Tutorial, Workflow, Particle Flow

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 25313

Tutorial

Making of 'Demon'



Keywords: Emanuel Palalic, demon, ZBrush, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 4489

Tutorial

Modeling Human Anatomy



Keywords: modeling, human, anatomy, eyes,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 6717
Readers Comments (Newest on Top)
avatar
Kelviking on Wed, 16 April 2014 3:24pm
very masterpiece can you do tutorials on you tube??
avatar
Mois├ęs on Tue, 03 December 2013 6:41pm
Congratulations, your work is fantastic. I started learning Mudbox, I'm an artist, but all the tools of Mudbox are new to me. Your work is very inspiring. Congratulations.
avatar
Andy on Wed, 23 October 2013 11:12pm
Hi, great mof!! i don't understand when you say "I started playing with the individual RGB parameters of each layes, to see how it influenced my shader at rendering. You can get some quite interesting red color bleeding in the areas where light meets shadow if you keep using values that are multipying by 2 from right to left (e.g., 24, 12, 6 or 8, 4, 2)." Can you explain this better please? You the subdermal scatter color?
avatar
Peter on Wed, 10 July 2013 7:31pm
I guess you've also found some inspiration from 'Making if the Young Girl' by Viki Yeo. Nevertheless, great to see another nicely detailed walkthrough. Cheers :)
Add Your Comment