Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
3DTotal's Futuristic Soldiers Chapter 1

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(7 Votes)
| Comments 0
Date Added: 23rd January 2013
Software used:

Completing the Concept

Next we're going to develop the character and all the other details, like the weapons and the armor, but this time with colour. Actually this process ends when the picture is completed, because there's always something to be corrected or added to the initial idea. The deadlines are quite often very tight in this field. At this stage we set the direction for the further development of the character (Fig.04).


Overpainting and Rendering

After taking the character to a fairly advanced level, we must do our best to think about how we might finish the piece. As we have the luxury of time, we can develop it even more by finishing the main idea and adding the details on the materials. It is now that we have real creative freedom.

The details are an important element of completing the character (Fig.05). They are what makes it unique and original. The more original the concept, the better and more successful the end product is. This is what every artist aims for, in order to keep at a consistent level that shows quality, and that ensures the success of the studio and gets the artist larger and more interesting projects.


Lighting Effects

When painting futuristic armor it is absolutely necessary to add something that shows how the armor fortifies the character's strength. There must be something that translates the force and abilities it gives in a visual language. As the action takes place in the future, it must show a futuristic level of technology as well. This can be shown by including glowing elements to the armor. The typical elements of the armor are now set in place. On a new layer we define the areas where we want to make the glowing effect stronger (Fig.06). I've marked these areas in red in order to make it clear how to reach this effect in your own work. We use Gaussian blur to disperse the light and get the desired glow effect, and finish off by setting the layer on a new blending option (Linear Dodge).


< previous page continued on next page >

1 | 2 | 3
Related Tutorials

Character Walk Through

by Julian Jeremy Johnson-Mortimer
published on 2009-12-09

Keywords: character, creature, elf, face,

rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 51145

Head Mapping

by Richard Tilbury
published on 2009-12-09

Keywords: character, head, mapping, max,

rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 27983

Making Of 'Marsh Dweller'

by Gregor Gorsic
published on 2009-12-09

Keywords: scene, character, human, woman, marsh, dweller,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 27309

Making Of 'Imp VS Angel Warrior'

by Oleg Matsokin
published on 2011-05-27

Keywords: imp, angel, warrior, character, creature,

rating star fullrating star fullrating star fullrating star fullrating star none (7)
Comments 0 Views 32284
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..