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Making Of 'Blade Runner Paris'

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Date Added: 21st January 2013
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For my UV I simply used the quick planar on the buildings and all meshes with low details, and I used flatten for the others (Fig.08).

1653_tid_Fig08.jpg
Fig.08

The advertising was made with a map I put inside a V-Ray light material. Photoshop was very helpful to help obtain a realistic glossy effect for the neon. The Rosen advertising was a transparent cylinder, and I used a fresnel in the opacity map so I didn't have problems with the front and the back side (Fig.09).

1653_tid_Fig09.jpg
Fig. 09


Lighting

The lighting was very important in this image. Usually light comes from the sky, but the night is different; the light come from the artificial lighting and light pollution in the sky of a big city.

I created one V-Ray dome light with a very low intensity for the sky and then used different light intensity for the street lamps and illuminated billboards.

Atmospheric Effects

In the last step before compositing I had to prepare some passes for the rain and the fog (Fig.10).

1653_tid_Fig10.jpg
Fig. 10





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Readers Comments (Newest on Top)
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Austin on Fri, 19 April 2013 4:10pm
Fantastic work mate, well done. Looks amazing.
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Dave Cox on Thu, 24 January 2013 8:50am
Really enjoyed this!
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Leon on Tue, 22 January 2013 11:08am
And it was also a picture for a contest on 3dvf
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