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Making Of 'Blade Runner Paris'

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Date Added: 21st January 2013
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1653_tid_Fig17.jpg

Brief Description of Image

This image was directly inspired by the universe of Blade Runner and Philipp K. Dick, and I can't forget Syd Mead. It was the 30th anniversary of the movie in 2012, and I thought this was a good reason to make this illustration. In this article I will explain my workflow on this project and all the new tips I've discovered.

Objectives

Blade Runner has a very detail-heavy environment, and with the mixture of old buildings and new technology everywhere it has always fascinated me. The story takes place on the night of a big storm and I wanted to reproduce that.

I chose an avenue, which was a good way of including lots of realistic details, like a car in the foreground with pipes and dirt, and the lights of a big city in the background.

I wanted to add a new twist to the subject, so I chose to use a retro-futuristic version of Paris. The Haussmann buildings are very beautiful and to see them abandoned was a good way of adding character to the illustration.

In this project I had two main objections: to make a very dense model with fine texture details, and to create a realistic ambiance with a storm at night.


Modeling

I wanted like the largest shot possible so I could see a maximum number of elements, which would help create the realism of an avenue. The composition was the most important thing at the beginning. I started with some bounding boxes to create the basic composition. After this I started adding more and more details by density level (Fig.01 - 03).

1653_tid_Fig01.jpg
Fig. 01

1653_tid_Fig02.jpg
Fig.02

1653_tid_Fig03.jpg
Fig.03



continued on next page >

 
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Readers Comments (Newest on Top)
avatar
Austin on Fri, 19 April 2013 4:10pm
Fantastic work mate, well done. Looks amazing.
avatar
Dave Cox on Thu, 24 January 2013 8:50am
Really enjoyed this!
avatar
Leon on Tue, 22 January 2013 11:08am
And it was also a picture for a contest on 3dvf
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