Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Falling Skies'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(49 Votes)
| 58362 Views
| 1 Comments
| Comments 1
Date Added: 14th January 2013
Software used:
Keywords:

Now is time to jump into Photoshop where, with the use of photos, I make the texture feel more realistic. I used a photo of an animal skin blended on the texture map with a soft light layer. I used a photo of an animal skin pattern in order to give a pattern to the alien skin and then I used a photo of a tree's roots, blended on the texture map with a soft light layer. In order to understand the forms in Photoshop, I usually export an ambient occlusion map and a cavity map from ZBrush, which I overlay on top of the texture map in order to push the details of the sculpture more, and be able to read the map (Fig.06).

1649_tid_Fig 6.jpg
Fig.06

Compositing

Then I composed my render passes in Photoshop, where the process was pretty fast, since I just had to blend my passes well with different layer blending properties. I usually use a Screen layer for the specular pass and rim light pass, a Soft Light or Multiply for my shadow pass and ambient occlusion pass, and a Soft Light for my texture pass, which I use in order to reinforce the look of my textures and make the details pop out more. Then I use some color correction in order to make the image a little bit more blue (Fig.07).

1649_tid_Fig 7.jpg
Fig.07


Since the final goal for this image was for it to be a concept, I couldn't spend time creating the texture for the eyes, so I just used a simple blinn shader for the eyeballs. In Photoshop I was able to blend a photo of a cat's eye on my renders with the use of Soft Light blending mode and some painting, in order to create the eyes for this creature (Fig.08).

1649_tid_Fig 8.jpg
Fig. 08





< previous page continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Modeling a Fantasy Character

by Sam King
published on 2016-03-25

Keywords: Sam King, UR4, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 7010

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 4113

A ZBrush workflow

by Gregory Stoffel
published on 2015-11-11

Keywords: Gregory Stoffel, ZBrush, Creature Box, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 11876

Making Of 'Captain Proton'

by Luis Arizaga
published on 2012-02-06

Keywords: character, creature, alien, captain,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (24)
Comments 7 Views 79930
Readers Comments (Newest on Top)
avatar
Ricardo on Mon, 28 January 2013 11:26pm
Awesome !! my friend congratulation for job !!
Add Your Comment