Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Cowboy'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(22 Votes)
| Comments 3
Date Added: 2nd January 2013
Software used:

Hair and Fur

This time the hair was done in Blender. The good point was that I didn't have to compose the hair later. Blender gives you good and believable hair perfectly integrated with the light in the scene and the native render. I only had to prepare some lights for the hair to show some aspects of it better. I used the native shaders of Blender with some special setup for the hair (Fig.07).


Be careful with your scale when you work with hair. It's important because the hair's aspect depends on the relation between hair and lights. It will affect your control over the hair shader mainly with the sss (sub-surface scattering) and the specular.

I used vertex weight maps to control the areas where I wanted to have hair over the 3D model. You can also use bitmap maps (grayscale) to control the same parameters (Fig.08).


It's very important to create several groups of hair in order to create good-looking hair; hair that can be believable in high resolution, close up renders. You have to do at least three different groups of hair: long hair, eyebrows and short hair. It's also important to spend time combing the hairs group by group until you achieve the look of your design (Fig.09 - 10).



< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

From Paper to After Effects - Creating an Animated Short from Scratch: Lesson 03

by e.d. Films
published on 2013-04-11

Keywords: character, cartoon, rocket randee,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 16169

Making Of 'S.C.A.R.A.B'

by Rory Woodford
published on 2009-06-22

Keywords: character, creature, scarab, robot,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 26734

Digital Art Masters: V7 - Sample Making Of 'General'

by Bruno Jiménez
published on 2013-09-25

Keywords: character, cartoon, general,

rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 1 Views 85675

Making Of 'No More Waiting'

by Herner Quintero
published on 2011-01-06

Keywords: character, cyborg, robot, girl,

rating star fullrating star fullrating star fullrating star halfrating star none (12)
Comments 2 Views 35920
Readers Comments (Newest on Top)
Shaun on Wed, 03 April 2013 8:37am
Thank you for putting this together, very inspiring. Well done.
Ejnaren on Thu, 03 January 2013 2:47am
I am a daily user of Blender, but no professional yet. It is interesting to hear and see that you have been able to paste blender right into your proff. workflow. Very nice work as well.
Kevin on Wed, 02 January 2013 3:47pm
Wow, that is a great character. I am impressed :)
Add Your Comment..