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Now I hid the photo layer so that only the occlusion layer was visible. I then chose a soft brush and painted in some color on top of the occlusion layer. I merged the occlusion and the paint layer to get a colored occlusion map (Fig.11).

1640_tid_fig11.jpg
Fig.11

I set my colored occlusion layer's opacity to 40% and made a few hue/saturation adjustments (Fig.12).

1640_tid_fig12.jpg
Fig.12

The texture looked a bit blurred now because I had painted on top of the occlusion layer with a soft brush. To fix this I added a cavity map in Multiply mode on top of the current layers. I also added some color adjustments to the texture (Fig.13).

1640_tid_fig13.jpg
Fig. 13


I constantly checked my textured model in the Marmoset Toolbag engine so that I knew how the texture looked in 3D. At this stage I noticed that it was too bright in the engine and it also looked too yellow to me. So I added a few more adjustment layers on top to make the skin darker and more bluish. I also added a bit of redness and highlights to some parts of the face (Fig.14).

1640_tid_fig14.jpg
Fig. 14





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Readers Comments (Newest on Top)
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Neil on Mon, 31 December 2012 3:47pm
Very clean work, and a great break down thank you
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