Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Chieftain'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(19 Votes)
| 108986 Views
| 1 Comments
| Comments 1
Date Added: 21st December 2012
Software used:
Keywords:
1640_tid_fig18.jpg

Introduction

My name is Alander Alexei. I am 25 years old and currently live in Finland. I have recently graduated from the University of Hertfordshire where I have been doing a 3D digital animation course. This character was a part of my final year project.

Researching the Subject

Before any modeling or concepting, I usually try to find a lot of visual references for my character. I like to use Google, Flickr, Deviant Art or any other image-searching engines. I think this step is crucial if you are trying to make a good-looking 3D character. Another good thing is to be inspired. I look at other characters and I try to understand what makes them so good. When I feel I am familiar with the subject, I start doodling some small thumbnails.

These thumbnails show different combinations of the references I'd gathered (Fig.01). At this stage I was almost sure how my character would look when finished. I then chose some good elements from all the thumbnails and photos (Fig.02) and started the sculpting process.

1640_tid_fig01.jpg
Fig.01

1640_tid_fig02.jpg
Fig.02


Sculpting

Personally I like to make everything from scratch, but since we had a tight deadline and a bunch of other projects I decided to save some time and used a base model to start with. This model was just a low poly version of a human body. I then tweaked it and made it so that it was more appropriate for my character. Here is the base mesh after tweaking (Fig.03). There was no need to develop the anatomy any further because it would be hidden underneath the clothes. The only parts that needed detailing were the hands and the head.

1640_tid_fig03.jpg
Fig. 03



continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'Uplift Universe'

by Malanjo
published on 2010-06-16

Keywords: character, woman, female, creature,

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 3 Views 60392

Advanced multi-channel texturing in Max - Blood Knight

by Ziv Qual
published on 2009-07-28

Keywords: character, male, human, warrior, knight,

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 1 Views 53913

Digital Art Masters: V7 - Sample Making Of 'A Little Warrior'

by Kenichi Nishida
published on 2013-07-05

Keywords: character, warrior, creature,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 52539

Edge Loops for Faces

by Athey Nansel-Moravetz
published on 2009-12-09

Keywords: character, face, edge, loops,

rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 1 Views 36910
Readers Comments (Newest on Top)
avatar
Neil on Mon, 31 December 2012 3:47pm
Very clean work, and a great break down thank you
Add Your Comment..