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12. Now begin to move these points, remembering to align them in all views (Fig12).

1639_tid_Fig12.jpg
Fig.12

13. At this point I realised I'd made a mistake in extruding too many edges, but this is a simple amendment and everyone makes mistakes. Select the polygons shown in (Fig13) and press Delete. Now optimise the points to get rid of the unwanted points.

1639_tid_Fig13.jpg
Fig.13


14. Add loop knife cuts to the bonnet in the areas that will need the most detail, as shown in Fig14.

1639_tid_Fig14.jpg
Fig.14

15. Now open up your model material and Alt-drag the transparency channel (text) in to the viewport (Fig15). This adds the transparency to the HUD and allows you to click the transparency on/off very quickly. Anything can be added to the HUD, so if there is something you use all the time then just simply click and Alt-drag it. Ctrl-drag in the viewport to reposition it.

1639_tid_Fig15.jpg
Fig.15





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