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Making Of 'Cereal Killer'

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Date Added: 10th December 2012
Software used:
Keywords:
1634_tid_Fig17.jpg

Introduction

I had in mind a man tied to the world of culture - someone like an architect, beatnik or philosopher. An eclectic character with a disquieting look together with a touch of humor: a seriously cynical, yet funny man (Fig.01).

1634_tid_Fig1.jpg
Fig.01

My father patiently agreed to be a model for the photo references I needed to start modeling the face and hand.

The software I used was: Maya, ZBrush, UV Layout, Mari, Shave and Haircut, V-Ray for Maya, Nuke and Photoshop.

Basic Modeling

I started with a base mesh of the face in Maya with a topology that suited me (Fig.02).

1634_tid_fig2.jpg
Fig.02


I did the same thing for the hand (Fig.03).

1634_tid_fig3.jpg
Fig.03

I continued to add the other objects until I achieved the final composition (Fig.04).

1634_tid_Fig4.jpg
Fig.04

continued on next page >

 
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Readers Comments (Newest on Top)
avatar
Rocko on Sun, 16 December 2012 3:45am
outstanding super amazing
avatar
Ant1fact on Wed, 12 December 2012 6:02pm
Great piece of art! @Warex3d No, he does not mean serial ... sigh.
avatar
Warex3d on Tue, 11 December 2012 5:04pm
you mean serial?
avatar
Gianluca on Mon, 10 December 2012 10:14am
Great Tutorial. Great Image.
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