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For the environment we actually created the full environment for the scene, as a learning process. In the interior of this huge building, we trying to create a sci-fi otherworld combined with spiritual advancement. Here is the shaded version of the environment (Fig.03).

1629_tid_4.jpg
Fig.03


Here is the wireframe version of the environment (Fig.04).

1629_tid_5.jpg
Fig.04

Texturing

As for this part, it was surprisingly simple. We created the textures for the character and the interior mostly by painting in Photoshop, combined with a lot of metal shaders. The texture is basically a color-based texture to determine the basic color of the character/ interior building. Fig.05 shows a screenshot of a flat render of the texturing for the character.

1629_tid_6.jpg
Fig. 05





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Readers Comments (Newest on Top)
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Dennis Francis on Wed, 27 May 2015 7:12am
Really beautiful work. I love the choice of action pose and color scheme. I actually prefer the second to last image of the scene to the finished version because of the clarity. There is a snap to it that grabbed me immediately. Thanks for some great inspiration.
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