Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Digital Art Masters: V7 - Sample Making Of 'Hoshi'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(13 Votes)
| 58559 Views
| 0 Comments
| Comments 0
Date Added: 23rd November 2012
Software used:
Keywords:

This model was inspired by the Mass Effect game universe. My first idea was to create a new character for an online challenge, so using ZBrush I tried to sketch a few ideas in 3D.

I started to sketch with a simple base mesh in ZBrush trying to find the overall idea for the design. At this stage I just used simple brushes in ZBrush such as the Move and Standard brush. I try to keep everything within one Subtool until I have found the design that I like. During this stage I usually change my mind a lot!

After I had found a good shape I started to refine the model by breaking it into many Subtools and adding new pieces that completed the main idea. I try not to go crazy with details at this stage, because everything will have to be redone from scratch later. As soon as I have the main idea and the overall shape of the design I stop using ZBrush (Fig.01 - 02).

1626_tid_rafael grassetti_fig01.jpg
Fig. 01

1626_tid_rafael grassetti_fig02.jpg
Fig.02


Once the sketch is ready I use the decimation master and import the model into 3ds Max to be used as a guide to create the final model. I generally use new objects to build everything but some things are faster using retopology tools in 3ds Max and ZBrush. In this instance I created some simple geometry and retopologized them to build the shoulders and legs, after which I refined and finished them in 3ds Max. At the end of this stage the entire model was done (Fig.03).

1626_tid_rafael grassetti_fig03.jpg
Fig.03



continued on next page >

 
1 | 2
Related Tutorials

Digital Art Masters: V7 - Sample Making Of 'General'

by Bruno Jiménez
published on 2013-09-25

Keywords: character, cartoon, general,

rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 1 Views 85653

Making Of 'Autumnal'

by Paul Davies
published on 2009-12-09

Keywords: character, woman, female, autumn, scene,

rating star fullrating star halfrating star nonerating star nonerating star none (2)
Comments 0 Views 42396

Making Of 'Mr Burns'

by Martin Beyer
published on 2011-10-26

Keywords: mr burns, the simpsons, character, old man, portrait, cartoon,

rating star fullrating star fullrating star fullrating star fullrating star half (31)
Comments 4 Views 76125

Creating dramatic 3D artwork - Mangbetu Woman

by Martin Nikolov
published on 2014-08-07

Keywords: ZBrush, Photoshop, Project, Female, Character

rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 0 Views 23476
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..